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<title>estill's CGPortoflio Gallery</title>
<link>http://estill.cgsociety.org/gallery/</link>
<description>estill's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Feather Back</title>
	<link>http://estill.cgsociety.org/gallery/644592</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1213893614_small.jpg"><br><br>Back when I was working at Blizzard Entertainment, had the chance to work with Corel Painter quite a bit. For about two years I didn't even open the program. About five months ago I started my subscription to Imagine FX magazine and noticed that they had some really great tutorials for painting in Photoshop and in Painter. I took these tutorials to heart and really started getting myself in gear to get painting people again. Although I paint in Photoshop quite a bit, I felt that it was time to start using Painter again. I had forgotten how fun the program really is. Now that I am back teaching at the Art Institute of California-Orange County, I feel that I need to stay on top of my game as to not fall behind in all forms of artistic expression. The idea for this image comes from when I was a little kid my mom and dad took me to Las Vegas. We were in some casino and I remember seeing this woman that had her face painted as a bird....It has always stuck me as a sign of beauty....]]>
	</description>
	<pubDate>Thu, 19 Jun 2008 16:40:18 +0000</pubDate>
	</item>
	<item>
	<title>Tribute II</title>
	<link>http://estill.cgsociety.org/gallery/601639</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1204177694_small.jpg"><br><br>The Dark but Angelic, Monica Bellucci.]]>
	</description>
	<pubDate>Thu, 28 Feb 2008 05:48:17 +0000</pubDate>
	</item>
	<item>
	<title>Ascent</title>
	<link>http://estill.cgsociety.org/gallery/413713</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1160091509_small.jpg"><br><br>I always liked the idea that when you die you &quot;go into the light&quot;. Well here is my creative representation of that concept. Using a mix of 3ds Max and photshop, I was able to get the effect that I was going for in my thumbnail sketch. In Photoshop i used sponge type brushes for the hazy, almost ethereal look and feel. I am pleased with how it turned out. I hope you are too. Inspired by the new album &quot;The Open Door&quot; by Evanescence.]]>
	</description>
	<pubDate>Thu, 05 Oct 2006 23:38:53 +0000</pubDate>
	</item>
	<item>
	<title>WIP-Skyway Platform-WIP</title>
	<link>http://estill.cgsociety.org/gallery/500593</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1180234744_small.jpg"><br><br>For a project that I am working on. I am posting this in its early stages of development.]]>
	</description>
	<pubDate>Sun, 27 May 2007 02:59:05 +0000</pubDate>
	</item>
	<item>
	<title>At the Hun</title>
	<link>http://estill.cgsociety.org/gallery/484969</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1176423689_small.jpg"><br><br>I have had this idea for sometime now. I had this little building model that I created quite a while ago and I have my D`juli character, so I decided to put them in a cool new scene. I like the thought of a futuristic Hawaii. I don’t know why, but it works for me.  I have never used HDRI lighting with the standard scanline renderer in 3ds Max before and anyone that has been in the tropics knows that the Sun has a radiant glow effect off of buildings. Which can give some architecture an ethereal look. I think that it turned out really well. It reminds me of a post card. This is my kind of place and look! They serve Guinness!]]>
	</description>
	<pubDate>Fri, 13 Apr 2007 00:21:31 +0000</pubDate>
	</item>
	<item>
	<title>Shakuras Underground.</title>
	<link>http://estill.cgsociety.org/gallery/398131</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1156706319_small.jpg"><br><br>Yet another idea from Starcraft Ghost. Although this neve got off the ground, It was cool to think that perhaps Shakuras ( Dark Templars adopted home world) was underground.]]>
	</description>
	<pubDate>Sun, 27 Aug 2006 19:18:41 +0000</pubDate>
	</item>
	<item>
	<title>Whirlpool Tower</title>
	<link>http://estill.cgsociety.org/gallery/398165</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1156709905_small.jpg"><br><br>These ancient structures turn very slowly to create the deep and turbulent whirlpools that cover the planet Lorcadia. They are so massive that even though they spin slowly, the hydro-static energy created by them creates whirlpools that can reach the ocean floor.]]>
	</description>
	<pubDate>Sun, 27 Aug 2006 20:18:26 +0000</pubDate>
	</item>
	<item>
	<title>Destination: Mars-West of Hellas Planitia, is where you will find the town of Estill</title>
	<link>http://estill.cgsociety.org/gallery/442918</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1166594660_small.jpg"><br><br>Low Poly Models with some nice radiosity and sunlight. See you can get some really cool looks with low-poly stuff. The Rider and Jackeroo are painted in Photoshop.]]>
	</description>
	<pubDate>Wed, 20 Dec 2006 06:04:22 +0000</pubDate>
	</item>
	<item>
	<title>Goliath Tech Bay 002</title>
	<link>http://estill.cgsociety.org/gallery/398205</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1156718494_small.jpg"><br><br>This was a idea of mine (this time with the worklights on) to see what the inside of a hanger bay for Goliaths would look like. Using the very latest in Nex-Gen rendering and lighting for Starcraft Ghost, I wanted to visualy see what these war machine go through to get ready for battle. Character Models done by: Chung Kan. Goliath Model by: Stevie Crow. Textures and lighting done by me.]]>
	</description>
	<pubDate>Sun, 27 Aug 2006 22:41:38 +0000</pubDate>
	</item>
	<item>
	<title>Hidden Hatchlings</title>
	<link>http://estill.cgsociety.org/gallery/435451</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1164827640_small.jpg"><br><br>A design that posts the idea that Protoss have eggs. And that these eggs are hatched underwater on the planet Lorcadia.  The background and the watter FX are painted in Photoshop CS2. The Characters are 3d created by Chung Kan.]]>
	</description>
	<pubDate>Wed, 29 Nov 2006 19:14:03 +0000</pubDate>
	</item>
	<item>
	<title>Das Maschinenzimmer (Machine Room)</title>
	<link>http://estill.cgsociety.org/gallery/412546</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1159911098_small.jpg"><br><br>This image came from a story idea that I had about some old and forgotten space station that was found. What secrets does its ancient computer hold? Who knows. But I think that she is about to find out. ]]>
	</description>
	<pubDate>Tue, 03 Oct 2006 21:31:41 +0000</pubDate>
	</item>
	<item>
	<title>Goliath Tech Bay 001</title>
	<link>http://estill.cgsociety.org/gallery/398118</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1156705845_small.jpg"><br><br>This was a idea of mine to see what the inside of a hanger bay for Goliaths would look like. Using the very latest in Nex-Gen rendering  and lighting for Starcraft Ghost, I wanted to visualy see what these war machine go through to get ready for battle. Character Models done by: Chung Kan. Goliath Model by: Stevie Crow. Textures and lighting done by me.]]>
	</description>
	<pubDate>Sun, 27 Aug 2006 18:52:01 +0000</pubDate>
	</item>
	<item>
	<title>Quiet Now.</title>
	<link>http://estill.cgsociety.org/gallery/397525</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1156532855_small.jpg"><br><br> This was a visual idea that I had for Starcraft Ghost. I was wondering what the game might look like with Next-Gen video game technology. This was just an experiment on my part. Another artist named Gary Carbonell gave me a hand in seeing this piece turn out. This was an idea representing a single player aspect involving “stealth kills”. Background matte painting by: Bence Kresz-http://kbarts.cgsociety.org/gallery]]>
	</description>
	<pubDate>Fri, 25 Aug 2006 19:07:39 +0000</pubDate>
	</item>
	<item>
	<title>Ancient Protoss Temple Has Been Activated 2.0</title>
	<link>http://estill.cgsociety.org/gallery/397509</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1156529970_small.jpg"><br><br>Here are the temples in all of their glory. The idea finalized into what you see here. These ancient temples emitted this energy that kept the planets jungles alive. Only the jungles couldn’t grow outside of the area in which the emitters could not reach. So on Alamar, we would have bleak and desolate deserts spotted with these lush and brooding jungles. Only the ships are 3d renders. Th rest was painted by me in Photoshop.<br />
Pretty cool huh?<br />
]]>
	</description>
	<pubDate>Fri, 25 Aug 2006 18:19:42 +0000</pubDate>
	</item>
	<item>
	<title>Ancient Protoss Temple Has Been Activated 1.0</title>
	<link>http://estill.cgsociety.org/gallery/397519</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1156531464_small.jpg"><br><br>This was my second concept. The planet at this point was very desolate and the temples were thought to be made of stone. I also thought that perhaps that the energy coming from them might not be very stable. They kept evolving.]]>
	</description>
	<pubDate>Fri, 25 Aug 2006 18:44:51 +0000</pubDate>
	</item>
	<item>
	<title>Temple Activation On Alamar</title>
	<link>http://estill.cgsociety.org/gallery/397507</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1156529061_small.jpg"><br><br>The design idea for these structures was simple enough: Create an ancient temple thingy that has massive electricity coming out of it. This is the first design idea that I cam up with. As the design kept growing, these temples evolved into a really cool idea. You can see what that was as I bring more images online.]]>
	</description>
	<pubDate>Fri, 25 Aug 2006 18:04:22 +0000</pubDate>
	</item>
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