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<title>estill's CGPortoflio Gallery</title>
<link>http://estill.cgsociety.org/gallery/</link>
<description>estill's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Rhea at the birth of Hades.</title>
	<link>http://estill.cgsociety.org/gallery/820686</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g41/210541/210541_1256871907_small.jpg"><br><br>Having had this idea and composition for some time, I finally decided to see it to fruition. Rhea was the Titaness daughter of Ouranos, the sky, and Gaia, the earth, in classical Greek mythology. She was known as &quot;the mother of gods.&quot; I thought of a less traditional way to show Rhea giving birth to the lord of the Underworld, Hades; this concept of birth is tailored more towards the old Greek Tales and Myths.<br />
Moving forward in the little free-time that I have had this month, I took some &quot;me time&quot; and created this piece. It has been way too long since I created a piece just for the pleasure of it. Glad I did and I hope that you enjoy this new piece.<br />
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	</description>
	<pubDate>Thu, 29 Oct 2009 22:05:11 +0000</pubDate>
	</item>
	<item>
	<title>FALLOUT 3: ASHES</title>
	<link>http://estill.cgsociety.org/gallery/798737</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g41/210541/210541_1250966845_small.jpg"><br><br>Teaser One Sheet for our upcoming Add-on mod to The Game of the Year, Fallout 3.<br />
In game screen shot, cropped and brightened in CS4.<br />
<br />
This is not an official Fallout 3 add-on....Not yet...]]>
	</description>
	<pubDate>Sat, 22 Aug 2009 13:47:27 +0000</pubDate>
	</item>
	<item>
	<title>Bree v2.1</title>
	<link>http://estill.cgsociety.org/gallery/769225</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g41/210541/210541_1243700071_small.jpg"><br><br>This is my interpretation of a hero. I decided to create this painting after playing Fallout 3. I always feel that female characters in video games are much more interesting. Lara Croft, Zoey, Sparrow, Faith, and last but not least, Nariko; all of these female character are far more interesting than their male counterparts in my opinion. There's nothing  worse than the assumption  the 'hero' should be male. Males are boring...I should know. I am one.]]>
	</description>
	<pubDate>Sat, 30 May 2009 11:14:35 +0000</pubDate>
	</item>
	<item>
	<title>Nexxa</title>
	<link>http://estill.cgsociety.org/gallery/732981</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g41/210541/210541_1235244057_small.jpg"><br><br>After being asked to teach classes at The Gnomon Workshop and at the Gnomon School of Visual Effects, I decided that it was time to let go my creative juices. The idea for this image came to me after seeing and old Disney Cartoon that had a poisoned apple in it. So I decided to take a new twist on the idea of the Evil Witch. More Sci-Fi but still sexy and scary.]]>
	</description>
	<pubDate>Sat, 21 Feb 2009 13:21:00 +0000</pubDate>
	</item>
	<item>
	<title>I said NO! </title>
	<link>http://estill.cgsociety.org/gallery/669432</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1220071453_small.jpg"><br><br>There are a lot of transitions going on in my life right now. Some for the good ,some for the bad....Being raised with all sisters can do this to a boy....]]>
	</description>
	<pubDate>Sat, 30 Aug 2008 04:44:15 +0000</pubDate>
	</item>
	<item>
	<title>Ancient Zel Naga Temples</title>
	<link>http://estill.cgsociety.org/gallery/397509</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1156529970_small.jpg"><br><br>I created this piece while working at Blizzard Entertainment. I was asked by our art director to come up with a concept to some ancient Zel Naga temples that were surrounded on all sides by dense jungle. The jungles could only grow around these ancient power sources.<br />
]]>
	</description>
	<pubDate>Fri, 25 Aug 2006 18:19:42 +0000</pubDate>
	</item>
	<item>
	<title>Quiet Now.</title>
	<link>http://estill.cgsociety.org/gallery/397525</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1156532855_small.jpg"><br><br> This was a visual idea for Starcraft Ghost. We were wondering what the game might look like with Next-Gen video game technology. This was just an experiment on my part. Another artist named Gary Carbonell gave me a hand in seeing this piece turn out. This was an idea representing a single player aspect involving “stealth kills”. Background matte painting by: Bence Kresz-http://kbarts.cgsociety.org/gallery]]>
	</description>
	<pubDate>Fri, 25 Aug 2006 19:07:39 +0000</pubDate>
	</item>
	<item>
	<title>Ascent</title>
	<link>http://estill.cgsociety.org/gallery/413713</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1160091509_small.jpg"><br><br>I always liked the idea that when you die you &quot;go into the light&quot;. Well here is my creative representation of that concept. Using a mix of 3ds Max and photshop, I was able to get the effect that I was going for in my thumbnail sketch. In Photoshop i used sponge type brushes for the hazy, almost ethereal look and feel. I am pleased with how it turned out. I hope you are too. Inspired by the new album &quot;The Open Door&quot; by Evanescence.]]>
	</description>
	<pubDate>Thu, 05 Oct 2006 23:38:53 +0000</pubDate>
	</item>
	<item>
	<title>Tribute II</title>
	<link>http://estill.cgsociety.org/gallery/601639</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1204177694_small.jpg"><br><br>The Dark but Angelic, Monica Bellucci.]]>
	</description>
	<pubDate>Thu, 28 Feb 2008 05:48:17 +0000</pubDate>
	</item>
	<item>
	<title>At the Hun</title>
	<link>http://estill.cgsociety.org/gallery/484969</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1176423689_small.jpg"><br><br>I have had this idea for sometime now. I had this little building model that I created quite a while ago and I have my D`juli character, so I decided to put them in a cool new scene. I like the thought of a futuristic Hawaii. I don’t know why, but it works for me.  I have never used HDRI lighting with the standard scanline renderer in 3ds Max before and anyone that has been in the tropics knows that the Sun has a radiant glow effect off of buildings. Which can give some architecture an ethereal look. I think that it turned out really well. It reminds me of a post card. This is my kind of place and look! They serve Guinness!]]>
	</description>
	<pubDate>Fri, 13 Apr 2007 00:21:31 +0000</pubDate>
	</item>
	<item>
	<title>Shakuras Underground.</title>
	<link>http://estill.cgsociety.org/gallery/398131</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1221677157_small.jpg"><br><br>Yet another idea from Starcraft Ghost. Although this never got off the ground, It was cool to think that perhaps Shakuras ( Dark Templars adopted home world) was underground.]]>
	</description>
	<pubDate>Sun, 27 Aug 2006 19:18:41 +0000</pubDate>
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	<item>
	<title>Whirlpool Tower</title>
	<link>http://estill.cgsociety.org/gallery/398165</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1156709905_small.jpg"><br><br>These ancient structures turn very slowly to create the deep and turbulent whirlpools that cover the planet Lorcadia. They are so massive that even though they spin slowly, the hydro-static energy created by them creates whirlpools that can reach the ocean floor.]]>
	</description>
	<pubDate>Sun, 27 Aug 2006 20:18:26 +0000</pubDate>
	</item>
	<item>
	<title>Goliath Tech Bay 002</title>
	<link>http://estill.cgsociety.org/gallery/398205</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1156718494_small.jpg"><br><br>This was a idea of mine (this time with the worklights on) to see what the inside of a hanger bay for Goliaths would look like. Using the very latest in Nex-Gen rendering and lighting for Starcraft Ghost, I wanted to visualy see what these war machine go through to get ready for battle. Character Models done by: Chung Kan. Goliath Model by: Stevie Crow. Textures and lighting done by me.]]>
	</description>
	<pubDate>Sun, 27 Aug 2006 22:41:38 +0000</pubDate>
	</item>
	<item>
	<title>Hidden Hatchlings</title>
	<link>http://estill.cgsociety.org/gallery/435451</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1164827640_small.jpg"><br><br>A design that posts the idea that Protoss have eggs. And that these eggs are hatched underwater on the planet Lorcadia.  The background and the watter FX are painted in Photoshop CS2. The Characters are 3d created by Chung Kan.]]>
	</description>
	<pubDate>Wed, 29 Nov 2006 19:14:03 +0000</pubDate>
	</item>
	<item>
	<title>Das Maschinenzimmer (Machine Room)</title>
	<link>http://estill.cgsociety.org/gallery/412546</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1159911098_small.jpg"><br><br>This image came from a story idea that I had about some old and forgotten space station that was found. What secrets does its ancient computer hold? Who knows. But I think that she is about to find out. ]]>
	</description>
	<pubDate>Tue, 03 Oct 2006 21:31:41 +0000</pubDate>
	</item>
	<item>
	<title>Goliath Tech Bay 001</title>
	<link>http://estill.cgsociety.org/gallery/398118</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1156705845_small.jpg"><br><br>This was a idea of mine to see what the inside of a hanger bay for Goliaths would look like. Using the very latest in Nex-Gen rendering  and lighting for Starcraft Ghost, I wanted to visualy see what these war machine go through to get ready for battle. Character Models done by: Chung Kan. Goliath Model by: Stevie Crow. Textures and lighting done by me.]]>
	</description>
	<pubDate>Sun, 27 Aug 2006 18:52:01 +0000</pubDate>
	</item>
	<item>
	<title>Ancient Protoss Temple Has Been Activated 1.0</title>
	<link>http://estill.cgsociety.org/gallery/397519</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1156531464_small.jpg"><br><br>This was my second concept. The planet at this point was very desolate and the temples were thought to be made of stone. I also thought that perhaps that the energy coming from them might not be very stable. They kept evolving.]]>
	</description>
	<pubDate>Fri, 25 Aug 2006 18:44:51 +0000</pubDate>
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	<item>
	<title>Temple Activation On Alamar</title>
	<link>http://estill.cgsociety.org/gallery/397507</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/210541/210541_1156529061_small.jpg"><br><br>The design idea for these structures was simple enough: Create an ancient temple thingy that has massive electricity coming out of it. This is the first design idea that I cam up with. As the design kept growing, these temples evolved into a really cool idea. You can see what that was as I bring more images online.]]>
	</description>
	<pubDate>Fri, 25 Aug 2006 18:04:22 +0000</pubDate>
	</item>
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